Krafton's Subnautica 2 Sells 1M on Day One of Early Access

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Krafton's Subnautica 2

Krafton is accelerating its drive to secure the next “post-PUBG” global franchise with the highly anticipated release of Subnautica 2. Following the international success of titles like Embark Studios' Arc Raiders and Pearl Abyss's Crimson Desert, South Korean game developers are increasingly expanding their global footprint, signaling a new era for the “K-Game” industry.

Developed by Unknown Worlds, a creative studio under Krafton, the underwater survival sequel launched in Early Access on May 15. The title achieved an immediate milestone, surpassing 1 million units sold within the first 24 hours. On Steam, the world's largest PC gaming platform, Subnautica 2 climbed to the top spot on the Global Top Sellers list while earning a “Very Positive” rating from users.

Signs of a massive hit were evident long before launch. The cinematic trailer released on April 30 garnered over 10 million views, while the gameplay trailer followed with 5 million views. The game also demonstrated its market appeal by holding the #1 spot on Steam's Global Wishlist for 36 consecutive weeks leading up to its release.

Subnautica 2 is the official successor to the original series, which boasts over 18.5 million sales worldwide. Powered by Unreal Engine 5, the sequel is set on a new alien planet and introduces the franchise's first-ever four-player cooperative mode.

For the past several years, Krafton has focused on acquiring and investing in North American and European developers to bolster its global production capabilities. Subnautica has been identified as a cornerstone IP intended to drive long-term growth alongside PUBG: Battlegrounds.

The success of Subnautica 2 adds to a growing string of global victories for Korean gaming companies this year. Pearl Abyss's Crimson Desert recently took the Western market by storm, with overseas sales accounting for 94% of its total revenue. Similarly, Nexon's Swedish subsidiary, Embark Studios, saw significant global success with Arc Raiders.

Industry analysts suggest that the South Korean gaming sector is successfully pivoting away from its heavy reliance on mobile MMORPGs in domestic and Asian markets. Instead, companies are proving their competitiveness in the console and PC-based premium “package” game market. This structural shift is being driven by the advancement of proprietary game engines, the management of global development teams, and enhanced live-service capabilities.

“These early indicators reflect the deep trust players worldwide have placed in our vision,” said Jin-hyung Lee, Head of Division at Krafton. “Starting with this Early Access phase, we are committed to perfecting the game alongside our community.”

· This article was translated using AI and was published after final review by the reporter.